The artist can create distractions with spray paint, the hacker can use her tech savvy to trigger objects all over the map, and the psycho has the most troublingly effective ability of all – chopping bodies to pieces so that they’re easier (if messier) to move around the level. The rest of the night has them hanging out and telling stories, taking the player back and forth in time, gradually showing how each of the characters met Bob, and how working for him in the grim world of mafia body disposal has impacted their lives.Įvery crew member has specific skills that mix up the gameplay in intriguing ways. The game starts on the evening of December 31st, 1999, with Bob and his three protégées cleaning up after a particularly iffy job. As long as players don’t wander directly into the middle of an open room, they’ll have a good chance of avoiding police attention - and even if they do, levels are rich with with hiding spaces and distractions to help them disappear.Īpart from level variety and dodging the cops, narrative in Serial Cleaners helps keep it interesting. The system winds up being extremely forgiving. The game takes distance, lighting, and whether the character is crouching or not into account when calculating how long the player has to get out of view. Whenever the player gets within their line of sight, a helpful meter appears to offer a warning about exactly when they’ll have been officially ‘spotted’ and the chase begins. Fortunately, they’re inattentive and easily distracted. It’s not just cleaning, though - every one of the crime scenes in Serial Cleaners is crawling with police officers. From a morgue to a prison to a superyacht, the frequent changes of setting ensure that no two levels feel entirely similar. Where one scene might have the player zipping through vents to reach locked rooms, another may ask the player to sneak across catwalks high above a TV studio. It’s a fairly basic loop, but Cleaners manages to keep things interesting by offering enough variety in level design that each new area requires a new approach. The blood vacuum is also extremely loud, so the player must be aware of how close any investigators are, although onscreen noise range markers do a great job of assisting on that front. Choosing what order to perform these actions is important, as dragging or dismembering corpses can create new bloodstains that need to be sucked up. Players will have to cart away bodies, track down evidence and vacuum up most of the blood that’s been left behind. The stealth-based gameplay of the first title has returned intact, with the only major shift being the jump from pixel-based art to 3D models.Įach level starts out with huge splashes of gore spread around, telling the story of the brutal murders which took place there hours earlier. After a brief stint tidying up after drug cartels in Miami, he settles in New York and gets back to work disappearing evidence of gruesome crimes. Picking up after the first game left off, Serial Cleaners finds Bob, mob janitor extraordinaire, fleeing the West Coast. WTF That was a pretty deep cut Friends reference! LOW Trying to figure out how to disable someone standing on a crane. HIGH Knocking out cops by dismembering corpses in front of them.
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